Final presentations for our Round 3 projects have ended. This round was a one week lightning round, where the theme was to make something “fun to do.” My team picked Kinect as the platform this time around.
You can see the game that my team produced in my portfolio under “Games: Building Virtual Worlds”.
This was a fun concept and we put together a scalable game rather quickly. Brainstorming was rather slow at first but I think most of the team latched on to the “ball pit” idea I had when we were able to prototype it quickly. Emmanuel added the “match three” mechanic and we had a game.
Brian did an amazing job creating a unified aesthetic this round; this was the first round where I had sketches from the texture artist of what the characters should look like and that I didn’t have to design them myself.
What most of the time was spent on was supporting our programmer Xing and getting our slightly more complicated than expected “match three” mechanic to work. Many thanks to Emmanuel in that area as well; he is a programmer, too, but had the role of sound designer for BVW, and really had an opportunity to shine this round.