Something that’s also important is to reflect on what I already know and what my understanding of a topic is before I begin to learn more about it.  In the end, I can look back and see what I did or didn’t learn – what thoughts changed and which stayed the same.

What do I know about producing in gaming versus in film then?

I have been under the impression that there are a decent number of technical differences between the two:

Producing in films is a longer established discipline and because of that, the responsibilities can be very delineated.

Producing in gaming on the other hand must adapt to changing teams and projects so the responsibilities can vary greatly.

I have felt that producers in film therefore spend a lot more time on administrative schedules and forms while producers in gaming can have more creative control.  I suspect that these impressions may be biased by my having heard a lot more about large film production companies and being more familiar with people in smaller game companies; moreover, I may find that organizational hierarchies are just different between games and film companies.  These are all factors that I plan to ameliorate as I gather more information for the purpose of this independent study.

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