GDC 2012

This was my first time at a conference, let alone such a big one like the Game Developer’s Conference.  While I wasn’t as outgoing as I probably should have been, I still really appreciated being able to hangout with all my ETC friends in a setting outside of class and the ETC building.

As to the conference:  It was quite something.  The amount of expertise being crammed into a two-block radius was palpable, and I can’t wait until the GDC Vault opens and I can watch all the great talks that I had to miss to listen to other great talks.

Now, I’ve made great improvements in learning the names of people I see everyday, but I’m still terrible at the names of “well-known” people so I won’t drop any here, but they certainly said a good number of things that other people and sites have taken note of.

I will say that I did learn quite a bit about producing, which has encouraged me to be more proactive with my project this semester, as well as about animation and portfolios, which has discouraged me from thinking that my knack for 3D art last semester is such a big deal.  I also met a considerable number of random people, though I found that many of them did not seem so interested in talking (trying to network with the big wigs? or perhaps that’s the characteristic of game developers?  OR maybe I’m really not that interesting?!?)

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