Games: Building Virtual Worlds

A series of 5 games created in a total of 16-weeks for the CMU ETC Building Virtual Worlds course (Fall 2011).

Each project was created together with a rotating 4-person team of Programmer, 3D Artist, Texture Artist, and Sound Designer.  I served primarily as the 3D modeler / animator on all 5 of my games.  All low-poly models and animations were done in 3Ds Max with additional level layout and effects done in Unity 3D.

1. “Hello, Good Buy!”


A multi-player experience where guests play a real-time strategy games through the web browser on their smartphones.

Development Time: 4 weeks

Platform: Website

Team:

  • 3D Modeler:  Albert Gea
  • Texture Artist: John Balash
  • Sound Designer: Eric Hamel
  • Programmer: Xiyuan (Zero) Liu

Find out more of my thoughts about this project.

2. “The Wall”


A first-person experience where the guest is immersed as a daughter trying to escape East Berlin with her father.

Development Time: 3 weeks

Platform: Kinect

Team:

  • 3D Modeler:  Albert Gea
  • Texture Artist: Dan Ah Kim
  • Sound Designer: Daniel Aum
  • Programmer: Sandipan Chakravarty

Find out more of my thoughts about this project.

3. “Maru Maru”


A match-three game with a virtual ballpit mechanic: The guest uses physical movement to control a forest spirit that wants to help tiny creatures group up by color.

Development Time: 1 week

Platform: Kinect

Team:

  • 3D Modeler:  Albert Gea
  • Texture Artist: Brian Lee
  • Sound Designer: Emmanuel Eytan
  • Programmer: Xing Xu

Find out more of my thoughts about this project.

4. “Soul of Movement”


also: “Soul of Movement” with performance (BVW 2011) 2

A synesthetic experience where the guest dances to keep the colored bars from falling to the bottom of the screen.

Development Time: 2 weeks

Platform: Kinect

Team:

  • 3D Modeler:  Albert Gea
  • Texture Artist: Haewon Nam
  • Sound Designer: Daniel Hausmann
  • Programmer: Bradley Buchanan

Find out more of my thoughts about this project.

5. “What Are Little Boys Made Of?”

* There was a bit of lag when taking this FRAPS and it is jumpy in places.
* Separately on Vimeo is also a video of the final presentation with our HMD “pilot”; he is wearing gloves to control the in-game hands.

The guest takes the role of an imaginary friend and must help a boy find the courage to give a Valentine to that special girl on the playground.

Development Time: 2 weeks

Platform: Head Mount Display

Team:

  • 3D Modeler:  Albert Gea
  • Texture Artist: John Balash
  • Sound Designer: Eric Hamel
  • Programmer Xiyuan Liu

Find out more of my thoughts about this project.