A series of 5 games created in a total of 16-weeks for the CMU ETC Building Virtual Worlds course (Fall 2011).
Each project was created together with a rotating 4-person team of Programmer, 3D Artist, Texture Artist, and Sound Designer. I served primarily as the 3D modeler / animator on all 5 of my games. All low-poly models and animations were done in 3Ds Max with additional level layout and effects done in Unity 3D.
1. “Hello, Good Buy!”
A multi-player experience where guests play a real-time strategy games through the web browser on their smartphones.
Development Time: 4 weeks
Platform: Website
Team:
- 3D Modeler: Albert Gea
- Texture Artist: John Balash
- Sound Designer: Eric Hamel
- Programmer: Xiyuan (Zero) Liu
Find out more of my thoughts about this project.
2. “The Wall”
A first-person experience where the guest is immersed as a daughter trying to escape East Berlin with her father.
Development Time: 3 weeks
Platform: Kinect
Team:
- 3D Modeler: Albert Gea
- Texture Artist: Dan Ah Kim
- Sound Designer: Daniel Aum
- Programmer: Sandipan Chakravarty
Find out more of my thoughts about this project.
3. “Maru Maru”
A match-three game with a virtual ballpit mechanic: The guest uses physical movement to control a forest spirit that wants to help tiny creatures group up by color.
Development Time: 1 week
Platform: Kinect
Team:
- 3D Modeler: Albert Gea
- Texture Artist: Brian Lee
- Sound Designer: Emmanuel Eytan
- Programmer: Xing Xu
Find out more of my thoughts about this project.
4. “Soul of Movement”
also: “Soul of Movement” with performance (BVW 2011) 2
A synesthetic experience where the guest dances to keep the colored bars from falling to the bottom of the screen.
Development Time: 2 weeks
Platform: Kinect
Team:
- 3D Modeler: Albert Gea
- Texture Artist: Haewon Nam
- Sound Designer: Daniel Hausmann
- Programmer: Bradley Buchanan
Find out more of my thoughts about this project.
5. “What Are Little Boys Made Of?”
* Separately on Vimeo is also a video of the final presentation with our HMD “pilot”; he is wearing gloves to control the in-game hands.
The guest takes the role of an imaginary friend and must help a boy find the courage to give a Valentine to that special girl on the playground.
Development Time: 2 weeks
Platform: Head Mount Display
Team:
- 3D Modeler: Albert Gea
- Texture Artist: John Balash
- Sound Designer: Eric Hamel
- Programmer Xiyuan Liu
Find out more of my thoughts about this project.