Game: Food Quest

FoodQuest is an educational iPad game for urban children ages 4-6 to expose them to a wider range of vocabulary about food and farms.

FoodQuest was created in fall 2012 as a semester-long project at Carnegie Mellon’s Entertainment Technology Center, and was designed in conjunction with researchers at the University of Michigan to investigate ways of addressing the early literacy gap.


To learn about the project itself, please visit:
http://www.etc.cmu.edu/projects/capital-games/.

Team:

  • Albert Gea – Producer
  • Anthony Hildebrand – Writer
  • Michael Lee – Programmer
  • Cintia Higashi – Programmer
  • Tim McMullan – Artist
  • Evan Brown – Artist

My particular role on the project was as the Producer.  I managed project resources and tasks on a day-to-day basis as well as shepherded the larger vision in collaboration with the client.

Tasks were tracked physically via post-it note:

CapGames_task-board

A physical calendar also helped keep deadlines and days left visible and “tangible” with detailed weekly objectives tracked adjacent:

CapGames_calendar

Most important was having the project’s core values and purposes up on the wall.  When tough decisions or stress arose, it was important to make the decisions that best reflected our core values.

CapGames_values

This project was produced at the Entertainment Technology Center at Carnegie Mellon University and advised by Ruth Comley and Ralph Vituccio.

Our collaborators at the University of Michigan included Susan B. Neuman and her graduate research team.